![]() ![]() Making games for a more casual market can deliver a larger audience, but it can also mean you face the most intense competition. Secondly, we learned the value of smaller, nimble teams that can iterate quickly and evolve features and engagement loops throughout the development process. How has your previous experience in companies such as Idle and EA influenced the way you operate? Probably too much to say here, but I think a couple of the most important things we learned were, firstly, the important of taking the time to polish a product and how adding smaller elements of personality can really make the experience more memorable and different. Our studio has 45 incredibly talented and passionate team members that have joined us from a diverse set of companies both within and outside of gaming. We're based in downtown San Francisco and financially backed by Sega and Azure Capital Partners. Breaktime was founded in March 2011 with the mission of developing immersive casual games for smartphone and tablet devices. Pocket Gamer: Can you give us some quick background about Breaktime Studios, when and where you set up and what sort of games you make? Todd Heringer: Sure. So what should other studios operating in the sector be doing? We caught up with Heringer for the inside track on the Breaktime way. Indeed, Heringer suggests much of Breaktime's success could be because casual gamers are "underserved" by quality, complex releases. Interesting, then, that Todd Heringer VP of studios at casual king Breaktime should call on developers not to hold back when designing games for the casual market. *iOS Gaming is not affiliated with any of these websites, nor do we receive any form of compensation from them.There's no point denying it: as successful as many casual games may be, there's a portion of the industry that on a creative level, at least looks down upon many of the sector's flagbearers. The Offline iOS Games Spreadsheet - Made by redditors and for anyone to edit. ![]() If a post such as this does not show pinned at the top of the subreddit, you cannot post. All posts will be checked by the mods, and excessive self promotion will lead to temporary bans and post removals. Self promotion can only be done on a Saturday. See our guidelines for promo code distribution. You must have at the start of your post, otherwise it will be removed. Please message the moderators to request your submission to be approved if it has been removed.Īll general rules for posting ( above) apply to developers.ĭevelopers or bloggers should always identify themselves as such when mentioning their apps or websites in posts or comments. iOS Gaming is for news, discussion, recommendations or questions.ĭon't see your post? Check the flair or your messages for a reason or Message the Moderators. This includes appsto.re links.ĭon't use referral/affiliate URLs in posts or comments.ĭon't just post a game without adding context to your title. Developers can link directly to their app and add additional details in the Comments.ĭon't use link shortening in posts or comments. Apple AppStore or developer site )ĭon't link to YouTube in your post. To deter spam, submissions from accounts newer than two months and / or a combined karma count of 250 or less will be automatically removed and require manual approval from the moderators.Īlways link directly to the game, using the correct format found in our rules. Self-promotion, non-disclosure of affiliation, or acting as a shill, is discouraged in posts and comments and can result in a ban from this subreddit depending on account behavior. Posts and comments encouraging emulation are allowed. Read more about Behavior and Reddit's rules of reddiquette. No religious or political comments or posts. No rude, offensive, harassing or inflammatory comments. READ THE RULES BEFORE POSTING Guidelinesīe civil. ![]() Read our Wiki for details on posting, moderation, suggestions to developers and more. IOS Gaming News, Discussion and Recommendations. ![]()
0 Comments
Leave a Reply. |